                               MOUSE & MAZE
                            MOUSE KILLER TOOL
                          DESIGNED BY TIMOTHY WEN
                            09/2008 PD SOFTWARE


COMMAND :

              B      USE PADDLE CONTROLLER TO BUILD THE MAZE

                     (LEFT BUTTON OFF,RIGHT BUTTON OFF : JUST MOVE CURSOR,NO ADDING OR DELETING ELEMENT OF WALL.
                      LEFT BUTTON ON ,RIGHT BUTTON OFF : ADD ELEMENT OF WALL TO BUILD MAZE.
                      LEFT BUTTON OFF,RIGHT BUTTON ON  : DELETE ELEMENT OF WALL TO BUILD MAZE.
                      LEFT BUTTON ON ,RIGHT BUTTON ON  : BACK TO MAIN MENU.                                        )

                     (SENSITIVITY OF PADDLE CONTROL PROGRAM IS LOW)



              R      BEGIN TO RUN THE MOUSE.

                     (USED RULE-LINE WILL BE SHOWN ON THE STATUS BAR AFTER RUNNING).

                     (FOR TARGET MODE : BORDERS OF THE DESIGNING AREA ARE THE INVISIBLE WALLS,THE MOUSE CAN'T PASS THROUGH THEM).

              
                     (PADDLE CONTROL IS SUPPORTED.)
                    
                     (LEFT BUTTON OFF,RIGHT BUTTON OFF : MOVE THE FRONT SIGHT OF YOUR SUPER GUN TO TARGET THE MOUSE.
                      LEFT BUTTON ON ,RIGHT BUTTON OFF : FIRE. 
                      LEFT BUTTON OFF,RIGHT BUTTON ON  : CALL BOMBER SUPPORT.                                       )


                     (WHEN THE MOUSE IS HIT,IT WILL RUN THE RANDOM RULE TO FIND THE GOAL.)
                    
                     (WHEN THE MOUSE REACH THE GOAL,IT WILL RETURN TO THE ORIGINAL POSITION.) 

              
              E      RUN WITH THE SAME RULE (THE SAME AS LAST ONE)


              Q      QUIT THE PROGRAM.

              S      SAVE MAZE PATTERN 
                    
                     (PRESS "+" AND <RETURN> KEYS TO CANCLE IT).
 
                     (24 LETTERS OF FILENAME IS LIMITED).

              L      LOAD MAZE PATTERN.

                     (PRESS "+" AND <RETURN> KEYS TO CANCLE IT).

                                         
              C      CLEAR DESIGNING AREA.

              X      SHOW THE SAVED MAZE FILES.

              
             ^F      IF YOU CAN'T LOAD THE MAZE OF OLD VERSION,
                     TRY THIS FUNCTION.

                     (PRESS "+" AND <RETURN> KEYS TO CANCLE IT).

                     
             ^O      CHANGE ORIGINAL POSITION OF THE MOUSE.
                     
                     (PADDLE CONTROL IS SUPPORTED.)
                    
                     (LEFT BUTTON OFF,RIGHT BUTTON OFF : MOVE THE MOUSE.)
                      LEFT BUTTON ON ,RIGHT BUTTON OFF : SET THE MOUSE UP.) 
                     
                   
                     (NOTICE : 1.ORIGINAL POSITION CAN'T BE THE SAME
                                 PLACE AS TARGET POSITION.
                               2.ORIGINAL POSITION CAN'T BE THE SAME
                                 PLACE AS THE ELEMENTS OF WALL.
                               3.YOU MUST RESET AGAIN IF THE ABOVE HAPPENED.)         
        
             ^T      CHANGE TARGET POSITION OF THE MOUSE.
                    
                     (PADDLE CONTROL IS SUPPORTED.)
                    
                     (LEFT BUTTON OFF,RIGHT BUTTON OFF : MOVE THE TARGET.)
                      LEFT BUTTON ON ,RIGHT BUTTON OFF : SET THE TARGET UP.) 


                     (NOTICE : 1.TARGET POSITION CAN'T BE THE SAME
                                 PLACE AS ORIGINAL POSITION.
                               2.TARGET POSITION CAN'T BE THE SAME
                                 PLACE AS THE ELEMENTS OF WALL.
                               3.YOU MUST RESET AGAIN IF THE ABOVE HAPPENED.)         
 
             ^R      RETURN TO COMMON MODE.
                     
                     (TARGETS ARE THE EDGES OF DESIGNING AREA.)  

             ^S      CHANGE RANDOM SEED.

             ^Z      SET RUNNING RULES OF MOUSE BY YOURSELF.

                     (PRESS "+" TO CANCLE IT).

                     (USE J,K TO ROLL THE RULES,USE M TO SET IT UP).

                     (IF ANY ONE RULE IS THE SAME AS ANOTHER ONE,YOU MUST DO THE PROCEDURE AGAIN). 
                     
                     (U-UP,UR-UPPER RIGHT,R-RIGHT,DR-DOWN RIGHT,
                      D-DOWN,DL-DOWN LEFT,L-LEFT,UL-UPPER LEFT).
       
                     (FIRST RULE RUNS HIGHEST PRIORITY.).

                     (FUNCTION ECHO WILL BE DISABLED). 

             ^A      RETURN TO RANDOM MODE.

                     (FUNCTION ECHO WILL BE ENABLED).
     
                       
                    


MEANING OF NUMBERS IN COMMAND AREA :

       DOLLAR :      NUMBER OF WALL-ELEMENTS.
         STEP :      TOTAL NUMBER OF STEPS THAT MOUSE RUNS.
       RESTEP :      NUMBER OF REPEAT STEPS THAT MOUSE RUNS.

       
         SHOT :      SHOW HOW MANY TIMES YOU HAVE SHOT BEFORE THE MOUSE REACH THE GOAL.
                     (THE MOUSE IS NEVER DEAD.) 
          HIT :      SHOW HOW MANY TIMES THE MOUSE HAS BEEN SHOT BEFORE IT REACH THE GOAL.
                     (THE MOUSE IS NEVER DEAD.) 
                     
     ROOT PASS :      TIMES WHEN THE MOUSE PASS THE ORIGINAL POSITION. 
     

* 80 column card in slot 3 is needed.
* Set AppleWin's custom speed to fastest limit is much better.(http://applewin.berlios.de/)  
  (function "optimize route" will take hours if you don't raise up the speed.) 

Have fun
Timohy

salewts@yahoo.com.tw